UnityEditorArguments.

ForceD3D11 Property

Summary

Windows only. Make the Editor use Direct3D 11 for rendering. Normally the graphics API depends on Player settings(typically defaults to D3D11).
Assembly
Cake.Unity.dll
Namespace
Cake.Unity
Containing Type
UnityEditorArguments

Syntax

public bool ForceD3D11 { get; set; }

Value

Type Description
bool