UnityEditorArguments.

ForceGLES Property

Summary

Windows only. Make the Editor use OpenGL for Embedded Systems for rendering.
Assembly
Cake.Unity.dll
Namespace
Cake.Unity
Containing Type
UnityEditorArguments

Syntax

public Nullable<ForceGLES> ForceGLES { get; set; }

Value

Type Description
Nullable<ForceGLES>