UnityEditorArguments.

SetDefaultPlatformTextureFormat Property

Summary

Supported only on Android. Sets the default texture compression to the desired format before importing a texture or building the project. This is so you don’t have to import the texture again with the format you want.
Assembly
Cake.Unity.dll
Namespace
Cake.Unity
Containing Type
UnityEditorArguments

Syntax

public Nullable<DefaultPlatformTextureFormat> SetDefaultPlatformTextureFormat { get; set; }

Value